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Hey I am currently working on a tool in maya and have a need to select each face and measure the surface area of each. Does anyone here have a good idea on how to go about doing that? To be honest I am not sure where to start. Ideally I would like to keep all of the info within a dictionary so it can be easily iterated through. Thanks.
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To be honest I am not sure where to start. Ideally I would like to keep all of the info within a dictionary so it can be easily iterated through. Thanks. Normals are essentially the direction that a face is pointing, as you say, but your polygons do not have normals on the inside and outside.
If multiple components of different types are already selected, then Maya selects components based on a hierarchy of vertices, edges, and then faces. For example, if an edge and a face are already selected and you perform a marquee select on the object, Maya will select all edges in the marquee.
Or alteast not simpley with 1 button click. In the selection tool options menu, there should be an option called something like "Camera-Based Selection". This should allow you to only select things that are currently visible to you in the viewport. Watch Geometry Paint: https://www.youtube.com/watch?v=tOuwHEUmQJsMash Paint: https://www.youtube.com/watch?v=RdpskBhZuNwSculpting: https://www.youtube.com/wa 2011-03-12 Python in Maya - Select x faces every x faces.
Then create a polygon plane and take the subdivision width and height down to 1. Translate and rotate the plane so it sits beneath the eye and then select one of the edges on the side and extrude outwards. When extruding completely closed volumes (like e.g. a cube with all its six faces), extrusion results merely in a duplication, as the volume is duplicated, without any link to the original one. Edges not belonging to selected faces, which form an “open” edge-loop, are duplicated and a new face is created between the new edge and the original one. Select the face, then Select ‣ Edge Ring.
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I would like to select all polygon faces on one side only, all at once, is this possible. If this is possible I would then like Max to extrude them all simultaneously, can this be done.
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It's a huge upgrade over the modeling tools of bloated all-in-one packages, and works hand-in-hand with industry standards like Maya, Blender
Now under "Cleanup Options" select "Select Matching Polygons" and "Concave Faces" and hit "Apply" and it will select the affected faces only. Step 11 Now we can simply correct it by moving the vertices to make the shape a convex face. or if our model doesn't allow us to do that, we can simply break the quad into 2 triangles using the "Split Polygon Tool". All that's left is to select my gear, select one of the Boolean objects (these need to be done one at a time) and choose Boolean from the Toolkit. The selection order matters, because if I select the other way, it will subtract the gear from my Booleans, and who wants that? Change the boolean settings to Difference. Hey I am currently working on a tool in maya and have a need to select each face and measure the surface area of each.